Unfortunately, I do not see this option when exporting FBX models in Blender. This means, when you export the FBX model into Unity, it will automatically be assigned with a standard material and the corresponding texture will be correctly assigned to the albedo slot. Ticking this before exporting into Unity solves this problem. In 3DS Max or Maya, the FBX exporter has an option called 'embed media'. Unfortunately, you will have to save the texture in Blender separately, then import it into unity before assigning it into the albedo slot of your material. What you won't have is the texture assigned into the diffuse/albedo slot of the Unity standard material. You will get materials attached when you import FBX from Blender into Unity but it will assign unity's standard material/shader.
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